Apr 04, 2006, 06:42 AM // 06:42
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#1
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Lion's Arch Merchant
Join Date: Sep 2005
Location: Right behind you
Guild: T Demons Of Razgriz T
Profession: E/Me
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Class idea: Engineer
this is my idea. The engineer would be a class that would create things that could help the party. He would be able to create primitive machines to attack the enemies/aid the party, and his weapon would be a wrench. here would be the attributes of the engineer.
Primary- Ingenuity
Each point in this cuts recovery time of skills by 5%
Mechanations
increases time before mechanations break down. increases effects of mechanation skills
Chemistry
No inherent effect. Increases effect of chemistry skills
Wrench Mastery
increases damage done by wrenches
i havent really thought much about it yet, but i will tommorow at school and i will have much more for you then
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Apr 04, 2006, 11:11 AM // 11:11
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#2
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Frost Gate Guardian
Join Date: Dec 2005
Location: cape cod, ma
Guild: {bkr} bad karma ressurection
Profession: W/
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Quote:
Originally Posted by TwilightOblivion
i havent really thought much about it yet, but i will tommorow at school and i will have much more for you then
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please don't think much more about it ok, you just might kill some brain cells, or what were left after you thought about this profession...
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Apr 04, 2006, 02:31 PM // 14:31
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#4
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Ascalonian Squire
Join Date: Oct 2005
Guild: Dgreat
Profession: Mo/E
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hmm,
you could name him "Mr Good Wrench"
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Apr 04, 2006, 03:32 PM // 15:32
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#5
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Wilds Pathfinder
Join Date: Jan 2006
Location: Dublin, Ireland
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Sorry, but it just doesn't sound like it'd 'fit in' as such.
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Apr 04, 2006, 04:39 PM // 16:39
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#6
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Furnace Stoker
Join Date: Oct 2005
Location: Kali
Profession: W/E
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Put more thoughts into it. skills and "nitch" are needed.
I do think Engineer is a good profession... but my old one didn't go too well...
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Apr 04, 2006, 05:00 PM // 17:00
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#7
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Lion's Arch Merchant
Join Date: Oct 2005
Guild: Celestial Order
Profession: W/Mo
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errrrrrrrrrrrrrrrr.....engineer sound like a little too much..because it does not fit into the era..=P
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Apr 04, 2006, 07:09 PM // 19:09
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#9
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Frost Gate Guardian
Join Date: Feb 2006
Location: WV, USA
Guild: Spirit of Elisha [SOE]
Profession: Me/
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A blunderbuss or crossbow would be a much more fitting weapon than a wrench imho.
Some sort of skill under the Chemistry attribute called Acid Bomb or Unstable Concoction would be cool. There could also be a greek fire type skill like burning oil or napalm.
EDIT: The only problem with mechanations, if they are stationary, is that then they would be like a ritualists spirits.
Last edited by azuresun; Apr 04, 2006 at 07:19 PM // 19:19..
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Apr 04, 2006, 08:17 PM // 20:17
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#10
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Lion's Arch Merchant
Join Date: Sep 2005
Location: Right behind you
Guild: T Demons Of Razgriz T
Profession: E/Me
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well, most of the mechanations wouldnt be stationary, like small steam powered robots, and yeah, the wrench was something derived from dark cloud 2.
Its not like the machines would be anything high tech, just simple machines powered by gears and such
and as for the mid-range attack suggestion, i already have another class idea that is using it that IMO is much better than this one anyway; The Gambler
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Apr 04, 2006, 09:00 PM // 21:00
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#11
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Frost Gate Guardian
Join Date: Dec 2005
Profession: R/Mo
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Perhaps you could have the engineer throw bombs or something? I like the idea, and with a bit of work, you might have something actually feasible. The machine making kind of reminds me of the Goblin Tinker in Warcraft III. Just how many skills you could have that involve machines, though, may be an issue...
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Apr 04, 2006, 09:15 PM // 21:15
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#12
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Jungle Guide
Join Date: Sep 2005
Guild: Charr Carvings and [BeeR]
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This isn't Battlefield 2/Age of Empires, whoever said the walls/towers thing, lol. No way would GW interface handle it.
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Apr 04, 2006, 11:09 PM // 23:09
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#13
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Hell's Protector
Join Date: Oct 2005
Profession: R/Mo
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"I'm attacking Stone Summit Engineer"
"I'm attacking White Mantle Engineer"
http://www.guildwarsguru.com/forum/s...93&postcount=3
This was my concept for an engineer back in....october? Mine is armed with a crossbow, as was actionjack's engineer idea.
My idea involved making small machines that could be pulled around (like when you carry stuff).
I dont think making a siege machine is as absurd as "Summoning a spirit from the other side to cause damage to your enemies, but only when they get knocked down"
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